I got so into making these videos, so here’s another one for the first level of Space world. These solutions are designed to help players along when stuck on a particular level, they don’t give a “perfect” solution ranking in the game, but will allow an unlock to happen provided the solution is for a puzzle that gives an unlock in the first place
get ‘em while they’re hot !
Easy loading bar for XNA
Mar 26
Here’s the loading-bar system that I wrote for Pegzo (also used now in Retrofit:Overload, although that loads so fast it doesn’t really need it).
Loading bars seem to be rare in community games and I think the approach I took is simpler than is often advised. This system is single-threaded and revolves around an enumerator function that looks something like this:
thing = content.Load<Thing>("thing"); yield return progress(); levelNames = content.Load<LevelNames>("level-names"); yield return progress(); foreach (string name in levelNames) { levels.Add(content.Load<Level>(levelName)); yield return progress(); } // etc.
You can download the source from here: Download EasyLoadingBar.
We made it onto the Hot Pies list over at IGN. Check out their review-ette here;
…or so a few peeps have said, so, here’s the solution, painstakingly produced by the Pegzo pixie.

Pegzo goes live!
Mar 6
We made it! Pegzo went live on the 4th. It was fun, tiring, and very rewarding.
Check out Xbox Live community games, now onsale at 80 ms points !
-Will
Screenie

