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	<title>Comments on: Retrofit:Overload</title>
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		<title>By: sprucehealer8</title>
		<link>http://wam-games.com/games/retrofitoverload/comment-page-1/#comment-2013</link>
		<dc:creator>sprucehealer8</dc:creator>
		<pubDate>Sun, 28 Aug 2011 06:30:10 +0000</pubDate>
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		<description>I found a bug. I have a controller which is apparently calibrated slightly differently from the average. The stick can get right into the lower left corner - coordinate 0,65535. In this position the ship doesn&#039;t move!

Also a suggestion. I play the game with the trigger held down almost all the time. This seems pointless (and makes my finger sore). Why not eliminate the need to press the trigger? Just have the ship fire continuously. I suppose sometimes you want to take a rest from firing - when you&#039;re waiting for one of those sideways-flying enemies holding a powerup. In this case the fire button could be a toggle.</description>
		<content:encoded><![CDATA[<p>I found a bug. I have a controller which is apparently calibrated slightly differently from the average. The stick can get right into the lower left corner &#8211; coordinate 0,65535. In this position the ship doesn&#8217;t move!</p>
<p>Also a suggestion. I play the game with the trigger held down almost all the time. This seems pointless (and makes my finger sore). Why not eliminate the need to press the trigger? Just have the ship fire continuously. I suppose sometimes you want to take a rest from firing &#8211; when you&#8217;re waiting for one of those sideways-flying enemies holding a powerup. In this case the fire button could be a toggle.</p>
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