
Get in the zone. Destroy all comers. Become as one with the Overload. Blistering retro shooter action featuring 2 player co-op and online scoreboards.
Remember the old cabinet games we loved so much? remember how one bullet at a time never seemed to be quite enough? retrofit:overload is a fond look back at those days with a modern take, better weapons, better shields and nastier enemies.

Multi-type enemy formations, stronger enemies mixed with weaker in the same formation. Player upgradeable guns via power-up provide exhilarating firepower against the horde.

Use your shield as defence and as a weapon! “Shield-Rushing” the enemy formation can dramatically improve your chances of survival, but watch out for that recharge gauge!

Enemy bosses and hi-scoring challenge levels give you the chance of making your score stick around on the online score boards.
retrofit:overload is now on sale on Xbox Live Indie Games. Priced at 80 Microsoft Points.
Download the trial or full version to your Xbox360 here > Xbox Live Marketplace


#1 by sprucehealer8 on August 28th, 2011
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I found a bug. I have a controller which is apparently calibrated slightly differently from the average. The stick can get right into the lower left corner – coordinate 0,65535. In this position the ship doesn’t move!
Also a suggestion. I play the game with the trigger held down almost all the time. This seems pointless (and makes my finger sore). Why not eliminate the need to press the trigger? Just have the ship fire continuously. I suppose sometimes you want to take a rest from firing – when you’re waiting for one of those sideways-flying enemies holding a powerup. In this case the fire button could be a toggle.