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		<title>Retrofit:Overload goes live &#8211; some press reactions</title>
		<link>http://wam-games.com/2010/05/retrofitoverload-goes-live-heres-some-press-reactions/</link>
		<comments>http://wam-games.com/2010/05/retrofitoverload-goes-live-heres-some-press-reactions/#comments</comments>
		<pubDate>Tue, 11 May 2010 19:22:22 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[Retrofit series]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[retrofit]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[xblig]]></category>

		<guid isPermaLink="false">http://wam-games.com/?p=547</guid>
		<description><![CDATA[
Retrofit:Overload is now available for the Xbox 360! you can download it to your Xbox here
We have had some favourable reviews and comments from the gaming press, here are a few links to get you going.
Gamerbytes - &#8220;What if Namco&#8217;s Galaga Legions was actually more like Galaga?  It would have probably turned out like [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-493" href="http://wam-games.com/games/retrofitoverload/boxart_final_small/"><img class="alignnone size-full wp-image-493" title="Retrofit:Overload box art" src="http://wam-games.com/wp-content/uploads/2010/04/BoxArt_Final_Small.jpg" alt="" width="219" height="300" /></a></p>
<p><strong><span style="color: #ff0000;">Retrofit:</span>Overload</strong> is now available for the Xbox 360! you can download it to your Xbox <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585504e5/" target="_self" onclick="pageTracker._trackPageview('/outgoing/marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585504e5/?referer=');">here</a></p>
<p>We have had some favourable reviews and comments from the gaming press, here are a few links to get you going.</p>
<p><strong><a title="retrofit overload review" href="http://www.gamerbytes.com/2010/05/xbox_indies_retrofit_overload.php" target="_self" onclick="pageTracker._trackPageview('/outgoing/www.gamerbytes.com/2010/05/xbox_indies_retrofit_overload.php?referer=');">Gamerbytes</a> </strong>- <em>&#8220;What if Namco&#8217;s <em>Galaga Legions</em> was actually more like <em>Galaga</em>?  It would have probably turned out like this.&#8221;</em></p>
<p><strong><a title="retrofit overload review" href="http://www.gamingtruth.com/2010/05/11/retrofit-overload-review/" target="_self" onclick="pageTracker._trackPageview('/outgoing/www.gamingtruth.com/2010/05/11/retrofit-overload-review/?referer=');">Gamingtruth</a></strong> &#8211; <em>&#8220;The great thing about Retrofit: Overload is that you can overload  yourself or a friend with all the retroness this game has to offer.&#8221;</em></p>
<p><strong><a title="retrofit overload review" href="http://wastedseconds.com/?p=4983" target="_self" onclick="pageTracker._trackPageview('/outgoing/wastedseconds.com/?p=4983&amp;referer=');">WastedSeconds</a></strong> &#8211; <em>&#8220;It doesn’t try to reinvent the wheel, it just works and it works damn  well.&#8221;</em></p>
<p><strong><a title="Retrofit Overload Review" href="http://www.xblaratings.com/component/content/article/66-shooter/2335-retrofit-overload" target="_self" onclick="pageTracker._trackPageview('/outgoing/www.xblaratings.com/component/content/article/66-shooter/2335-retrofit-overload?referer=');">Xblaratings</a></strong><em> &#8211; &#8220;This mechanic is genius.&#8221;</em></p>
<p><a href="http://www.xboxhornet.com/wordpress/?p=3903" target="_self" onclick="pageTracker._trackPageview('/outgoing/www.xboxhornet.com/wordpress/?p=3903&amp;referer=');"><strong>Xboxhornet</strong></a> <em>- &#8220;All your arcade favourites meshed into one!&#8221;</em></p>
<p><a href="http://www.gamasutra.com/view/news/28577/Xbox_Live_Indie_Games_10_Titles_For_2010.php" target="_self" onclick="pageTracker._trackPageview('/outgoing/www.gamasutra.com/view/news/28577/Xbox_Live_Indie_Games_10_Titles_For_2010.php?referer=');"><strong>Gamasutra</strong></a><em> &#8211; &#8220;Xbox Live Indie Games &#8211; Ten Titles for 2010&#8243;</em></p>
<p><strong><a href="http://www.sfx-360.com/index.php?idReview=466" target="_self" onclick="pageTracker._trackPageview('/outgoing/www.sfx-360.com/index.php?idReview=466&amp;referer=');">SFX-360</a></strong> &#8211; <em>&#8220;it&#8217;s Galaga on steroids!&#8221;</em></p>
<p><strong><a href="http://gaygamer.net/2010/05/weekly_xbox_indies_51310.html" target="_self" onclick="pageTracker._trackPageview('/outgoing/gaygamer.net/2010/05/weekly_xbox_indies_51310.html?referer=');">Gaygamer</a></strong> &#8211; <em>&#8220;&#8230;the long lost arcade game that would have stolen all of your lunch  money.&#8221;</em></p>
<p><a href="http://www.xnplay.co.uk/2010/05/17/retrofit-overload/" target="_self" onclick="pageTracker._trackPageview('/outgoing/www.xnplay.co.uk/2010/05/17/retrofit-overload/?referer=');"><strong>Xnplay</strong></a> <em>- &#8220;&#8230;it&#8217;s really, really good.&#8221;</em></p>
<p><a href="http://www.caffeinated.org.uk/xbig_blog/review.html?reviewee=retrofit" target="_self" onclick="pageTracker._trackPageview('/outgoing/www.caffeinated.org.uk/xbig_blog/review.html?reviewee=retrofit&amp;referer=');"><strong>XboxIndieGames</strong></a><em> &#8211; &#8220;<span>Retrofit &#8211; Overload is a nigh-on perfect distillation of  the fixed-screen vertical shmup&#8221;</span></em></p>
<p>The game is available on Xbox Live Indie Games and you can download the trial version directly to your Xbox from here <a title="Retrofit Overload on Xbox Marketplace" href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585504e5/" target="_self" onclick="pageTracker._trackPageview('/outgoing/marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585504e5/?referer=');">free of charge</a>. If you like it, the full version costs just 80 Microsoft Points! Enjoy</p>
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		<title>Are there enough explosions in this ?</title>
		<link>http://wam-games.com/2010/04/are-there-enough-explosions-in-this/</link>
		<comments>http://wam-games.com/2010/04/are-there-enough-explosions-in-this/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 19:57:34 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[Retrofit series]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://wam-games.com/?p=526</guid>
		<description><![CDATA[Updated Retrofit gameplay video including ramped difficulty, new enemies and a fair bit more mayhem.]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/nhhZ4UlTKDk&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nhhZ4UlTKDk&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Updated Retrofit gameplay including ramped difficulty, new enemies, more mayhem and a few more explosions <img src='http://wam-games.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
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		<title>Curing the Clicks &#8211; Release Curves in XACT</title>
		<link>http://wam-games.com/2010/04/release-curves-xact/</link>
		<comments>http://wam-games.com/2010/04/release-curves-xact/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 18:23:21 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Retrofit series]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[overload]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[xact]]></category>

		<guid isPermaLink="false">http://wam-games.com/?p=433</guid>
		<description><![CDATA[A step by step guide to adding a release curve to a sound in XACT.]]></description>
			<content:encoded><![CDATA[<p>Once I&#8217;d worked out that the clicking noises I was getting in <a title="Retrofit posts" href="/category/retrofit-series/">Retrofit:Overload</a> were not clipping but were caused by stopping the sounds, I expected it to be easy to fix in <a title="XACT on MSDN" href="http://msdn.microsoft.com/en-us/library/ee415964%28VS.85%29.aspx" onclick="pageTracker._trackPageview('/outgoing/msdn.microsoft.com/en-us/library/ee415964_28VS.85_29.aspx?referer=');">XACT</a>. It was, really, but only after some puzzling over the MSDN docs and a false start or two.</p>
<p>To save others similar confusion, here&#8217;s a step by step guide to adding a release curve to a sound in XACT&#8230;<br />
<span id="more-433"></span></p>
<ul>
<li>In XACT, create a new RPC Preset. This brings up the RPC editor.</li>
<li>Set <em>Variable</em> to <em>ReleaseTime.</em></li>
<li>Set <em>Object</em> to <em>Track 1.</em></li>
<li>Set <em>Parameter</em> to <em>Volume</em>.</li>
<li>Now draw your release curve. To just prevent clicks, rather than create an audible fade out, it can be really short. I used half a second but it could probably be shorter. So at time 0 Volume is 0dB, and at 0.5 seconds Volume is -96dB.</li>
<li>Give your RPC an informative name, E.g. &#8220;ReleaseRPC&#8221;.</li>
<li>Now find the relevant sounds (not cues) in your Sound Bank and attach the RPC. (For single sounds you can do this on the sound&#8217;s right-click menu. Alternatively you can drag sounds onto your RPC entry in the project tree and this works with multiple sounds at once.)</li>
<li>Thats it for XACT. Save your project <img src='http://wam-games.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </li>
</ul>
<p><a href="http://wam-games.com/wp-content/uploads/2010/04/release-curves-xact.png"><img class="alignnone size-full wp-image-440" title="release-curves-xact" src="http://wam-games.com/wp-content/uploads/2010/04/release-curves-xact.png" alt="" width="550" height="377" /></a></p>
<p>To use the release when the sound is stopped, it must be stopped  &#8220;as authored&#8221;.</p>
<ul>
<li>With XNA: <code>cue.Stop(AudioStopOptions.AsAuthored);</code></li>
<li>With DirectX: <code>cue-&gt;Stop(0);</code></li>
</ul>
<p>There&#8217;s no need to create a new XACT Variable to drive the RPC. The ReleaseTime variable is automatically available on each playing cue.</p>
<p>The <a title="MSDN" href="http://msdn.microsoft.com/en-us/library/ee416028%28VS.85%29.aspx" onclick="pageTracker._trackPageview('/outgoing/msdn.microsoft.com/en-us/library/ee416028_28VS.85_29.aspx?referer=');">MSDN  entry on XACT envelope parameters</a> has much more to say about this. It does actually make sense if you don&#8217;t let the jargon distract you.</p>
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		<title>SVG in XNA</title>
		<link>http://wam-games.com/2010/04/svg-in-xna/</link>
		<comments>http://wam-games.com/2010/04/svg-in-xna/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 10:41:31 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Retrofit series]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[content pipeline]]></category>
		<category><![CDATA[overload]]></category>
		<category><![CDATA[retrofit]]></category>
		<category><![CDATA[svg]]></category>
		<category><![CDATA[xblig]]></category>

		<guid isPermaLink="false">http://www.wam-games.com/?p=328</guid>
		<description><![CDATA[Here's how we use the open-source SVG Rendering Engine to read SVG files in our content pipeline...]]></description>
			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/2010/04/svg-in-xna.png" alt="Authoring enemy flight paths with SVG Beziers." /></p>
<p>Scalable Vector Graphics (<a title="SVG on Wikipedia" href="http://en.wikipedia.org/wiki/Scalable_Vector_Graphics" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Scalable_Vector_Graphics?referer=');">SVG</a>) seemed an ideal format for authoring the enemy paths in <em>Retrofit: Overload</em> but it turned out to be much harder to parse than it appeared at first sight. Fortunately the open-source <a title="SVG Rendering Engine home page" href="http://svg.codeplex.com/" onclick="pageTracker._trackPageview('/outgoing/svg.codeplex.com/?referer=');">SVG Rendering Engine</a> works very nicely for reading SVG files in our content pipeline. Here&#8217;s how we use it:</p>
<p><span id="more-328"></span></p>
<p>Although library source code is available, it&#8217;s sufficient to add the <a title="download page" href="http://svg.codeplex.com/releases/view/18884" onclick="pageTracker._trackPageview('/outgoing/svg.codeplex.com/releases/view/18884?referer=');">Svg.dll</a> to the content importer project&#8217;s References. This makes the Svg namespace available. We also need references to System.Drawing and System.Xml.</p>
<p>Here&#8217;s some fairly standard preamble:</p>
<pre class="csharpcode"><span class="kwrd">using</span> System;
<span class="kwrd">using</span> System.Collections.Generic;
<span class="kwrd">using</span> System.Linq;

<span class="kwrd">using</span> Microsoft.Xna.Framework;
<span class="kwrd">using</span> Microsoft.Xna.Framework.Content.Pipeline;

<span class="kwrd">using</span> Svg;
<span class="kwrd">using</span> System.Drawing.Drawing2D;

<span class="rem">// Alias our output type -- A dictionary mapping a path name to a list of </span>
<span class="rem">// control points.</span>
<span class="kwrd">using</span> PathDict = System.Collections.Generic.Dictionary&lt;<span class="kwrd">string</span>,
    System.Collections.Generic.List&lt;Microsoft.Xna.Framework.Vector2&gt;&gt;;

<span class="rem">// The Svg library uses this matrix type not the XNA one:</span>
<span class="kwrd">using</span> Matrix = System.Drawing.Drawing2D.Matrix;

<span class="kwrd">namespace</span> ContentPipeline {

    [ContentImporter(<span class="str">".svg"</span>, DisplayName = <span class="str">"SVG Path Importer"</span>)]
    <span class="kwrd">public</span> <span class="kwrd">class</span> SvgPathImporter : ContentImporter&lt;PathDict&gt; {

        <span class="rem">// (I like to stash the filename at the start of my content
        // importers to make it easier to generate useful error messages in
        // nested calls.)</span>
        <span class="kwrd">string</span> filename;

        <span class="kwrd">public</span> <span class="kwrd">override</span> PathDict Import(
                <span class="kwrd">string</span> filename,
                ContentImporterContext context) {

            <span class="kwrd">this</span>.filename = filename;
</pre>
<p>Now for the interesting stuff. Opening and parsing the SVG file is as simple as a single function call:</p>
<pre class="csharpcode">            SvgDocument doc = SvgDocument.Open(filename);
</pre>
<p>Now we scan for path nodes and pull out the data. The collectPaths() function is defined later on.</p>
<pre class="csharpcode">            <span class="kwrd">var</span> paths = <span class="kwrd">new</span> PathDict();
            collectPaths(<span class="kwrd">ref</span> paths, doc);
            <span class="kwrd">return</span> paths;
        }
</pre>
<p>We&#8217;re only going to consider Bézier curves. Here&#8217;s how we test for them:</p>
<pre class="csharpcode">        <span class="kwrd">static</span> <span class="kwrd">bool</span> isBezier(SvgPath path) {
            <span class="rem">// All but the first point must be type '3'</span>
            <span class="kwrd">const</span> <span class="kwrd">int</span> bezierPointId = 3;
            <span class="kwrd">return</span> path.Path.PathTypes.Skip(1).All(t =&gt; t == bezierPointId);
        }
</pre>
<p>SVG nodes may have multiple associated transforms. (This is one of the things that makes it impractical to throw together a quick parser for this stuff &#8212; There are <a title="SVG spec" href="http://www.w3.org/TR/SVG11/coords.html#TransformAttribute" onclick="pageTracker._trackPageview('/outgoing/www.w3.org/TR/SVG11/coords.html_TransformAttribute?referer=');">many ways</a> of representing transformations in SVG, and unless you know that your editor won&#8217;t use them, even the simplest SVG data is affected by them.) Fortunately SVGRE parses these for us and stores them with each node. The parsed points are stored untransformed though, so we need to accumulate the node&#8217;s transforms and apply them ourselves. Here&#8217;s a function to calculate the overall transform that applies to a node.</p>
<pre class="csharpcode">        <span class="kwrd">static</span> Matrix getTransform(SvgElement node) {
            <span class="kwrd">var</span> m = <span class="kwrd">new</span> Matrix();
            <span class="kwrd">while</span> (node != <span class="kwrd">null</span>) {
                <span class="kwrd">if</span> (node.Transforms != <span class="kwrd">null</span> &amp;&amp; node.Transforms.Count &gt; 0) {
                    <span class="kwrd">var</span> temp = <span class="kwrd">new</span> Matrix();
                    <span class="kwrd">foreach</span> (<span class="kwrd">var</span> trans <span class="kwrd">in</span> node.Transforms) {
                        temp.Multiply(trans.Matrix, MatrixOrder.Prepend);
                    }
                    m.Multiply(temp, MatrixOrder.Append);
                }
                node = node.Parent;
            }
            <span class="kwrd">return</span> m;
        }
</pre>
<p>We traverse the tree of SvgElement nodes recursively. If a node is of type SvgPath, and is a Bézier curve, then we process it and add it to our dictionary.</p>
<pre class="csharpcode">        <span class="kwrd">void</span> collectPaths(<span class="kwrd">ref</span> PathDict paths, SvgElement e) {
            SvgPath path = e <span class="kwrd">as</span> SvgPath;
            <span class="kwrd">if</span> (path != <span class="kwrd">null</span>) {
                <span class="kwrd">if</span> (!isBezier(path)) {
                    <span class="rem">// Complain about any non-Bezier curves</span>
                    <span class="rem">// so we can fix them in the editor.</span>
                    <span class="kwrd">throw</span> <span class="kwrd">new</span> InvalidContentException(
                        String.Format(<span class="str">"Cubic Beziers only: {0}"</span>, path.ID),
                        <span class="kwrd">new</span> ContentIdentity(filename));
                }
                <span class="rem">// Transform points in-place.</span>
                <span class="kwrd">var</span> pts = path.Path.PathPoints;
                getTransform(e).TransformPoints(pts);
                <span class="rem">// Convert to Vector2.</span>
                <span class="kwrd">var</span> vpts = pts.Select(p =&gt; <span class="kwrd">new</span> Vector2(p.X, p.Y)).ToList();
                paths.Add(path.ID, vpts);
            }

            <span class="kwrd">foreach</span> (<span class="kwrd">var</span> child <span class="kwrd">in</span> e.Children) {
                 collectPaths(<span class="kwrd">ref</span> paths, child);
            }
        }

    }
}
</pre>
<p>That&#8217;s it. To load the path data in-game we use:</p>
<pre class="csharpcode"><span class="kwrd">var</span> paths = Content.Load&lt;Dictionary&lt;<span class="kwrd">string</span>, List&lt;Vector2&gt;&gt;&gt;(<span class="str">"test"</span>);
</pre>
<p>Here&#8217;s <a title="SvgImporter.cs" href="/wp-content/uploads/2010/04/SvgImporter.cs">the code in one handy chunk</a>.</p>
<p>The same approach can be used to extract other SVG data. In fact in the Retrofit:Overload importer we look for a screen rectangle too and offset the paths relative to that.</p>
<p>The main disadvantage of SVG Rendering Engine is the lack of documentation, however it is possible to work out quite a lot by loading a simple file and browsing the object structure in the debugger.</p>
<p>You can find the game on the Xbox Dashboard (Game Marketplace -&gt; Indie Games) or <a title="Retrofit: Overload on Xbox.com" href="http://marketplace.xbox.com/games/media/66acd000-77fe-1000-9115-d802585504e5/" onclick="pageTracker._trackPageview('/outgoing/marketplace.xbox.com/games/media/66acd000-77fe-1000-9115-d802585504e5/?referer=');">schedule a download via the web</a>.</p>
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		<item>
		<title>retrofit:overload</title>
		<link>http://wam-games.com/2010/04/retrofitoverload/</link>
		<comments>http://wam-games.com/2010/04/retrofitoverload/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 21:35:39 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[Retrofit series]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[overload]]></category>
		<category><![CDATA[retrofit]]></category>
		<category><![CDATA[xblig]]></category>

		<guid isPermaLink="false">http://www.wam-games.com/?p=407</guid>
		<description><![CDATA[Retrofit:Overload game play video, available on Xbox Live Indie Games.]]></description>
			<content:encoded><![CDATA[<p>Now with moving parts ! </p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/yz55gUvBSVg&#038;hl=en_US&#038;fs=1&#038;hd=1"></param><param name="allowFullScreen" value="false"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yz55gUvBSVg&#038;hl=en_US&#038;fs=1&#038;hd=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<title>Zone out with retrofit:overload</title>
		<link>http://wam-games.com/2010/04/zone-out-with-retrofitoverload/</link>
		<comments>http://wam-games.com/2010/04/zone-out-with-retrofitoverload/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 12:16:03 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[Retrofit series]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[overload]]></category>
		<category><![CDATA[retrofit]]></category>
		<category><![CDATA[xblig]]></category>

		<guid isPermaLink="false">http://www.wam-games.com/?p=322</guid>
		<description><![CDATA[An arcade mash-up of some of our favourite old school cabinet games with some added funk ;-)
The concept is this: Take some heritage arcade action, mix up the bits that you like, ditch the bits don't like, speed it up, add more weapons and shield deflectors.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wam-games.com/wp-content/uploads/2010/04/Overload_01.png" onclick="pageTracker._trackPageview('/outgoing/www.wam-games.com/wp-content/uploads/2010/04/Overload_01.png?referer=');"><img class="alignnone size-full wp-image-341" title="Overload_01" src="http://www.wam-games.com/wp-content/uploads/2010/04/Overload_01.png" alt="" width="550" height="310" /></a></p>
<p><a href="http://www.wam-games.com/wp-content/uploads/2010/04/Overload_02.png" onclick="pageTracker._trackPageview('/outgoing/www.wam-games.com/wp-content/uploads/2010/04/Overload_02.png?referer=');"><img class="alignnone size-full wp-image-342" title="Overload_02" src="http://www.wam-games.com/wp-content/uploads/2010/04/Overload_02.png" alt="" width="550" height="310" /></a></p>
<p><strong><span style="color: #ff0000;">retrofit:</span>overload</strong> is coming soon to Xbox Live Indie games. (Well, soon-ish, when it&#8217;s ready etc.)</p>
<p>An arcade mash-up of some of our favourite old school cabinet games with some added funk <img src='http://wam-games.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /><br />
The concept is this: Take some heritage arcade action, mix up the bits that you like, ditch the bits don&#8217;t like, speed it up, add more weapons and shield deflectors. The goal was to draw from retro heritage but not copy it, to try to recapture the essence of what those games were all about and add some special sauce to get you in the zone.</p>
<p>Why? Because it&#8217;s full of win and you can zone out to it in a big way.</p>
<p>When? All going well, it should be out in April sometime on Xbox Live marketplace.</p>
<p>Video soon.</p>
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		<title>New Xbox Live puzzle games group comes to Facebook</title>
		<link>http://wam-games.com/2010/03/new-xbox-live-puzzle-games-group-on-facebook/</link>
		<comments>http://wam-games.com/2010/03/new-xbox-live-puzzle-games-group-on-facebook/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 10:34:03 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.wam-games.com/?p=315</guid>
		<description><![CDATA[It&#8217;s been a while since we&#8217;ve done anything for Xbox Live Indie Games (Xblig), but that&#8217;s all about to change. We have a new title ready to go out this month and will be posting more details here next week.
Catching up with the Xblig news and blogs, it seems the channel has grown a lot [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since we&#8217;ve done anything for Xbox Live Indie Games (Xblig), but that&#8217;s all about to change. We have a new title ready to go out this month and will be posting more details here next week.</p>
<p>Catching up with the Xblig news and blogs, it seems the channel has grown a lot since we last hung out there, and one of it&#8217;s chief supporters, Xboxhornet and his crew, have put together a cool Facebook page covering news and reviews of all the puzzle games available on the channel.</p>
<p>Definitely worth a look if you want to keep abreast of current and upcoming puzzlers.</p>
<p><a title="Facebook Xblig Puzzler group" href="http://bit.ly/bcsozD" target="_blank" onclick="pageTracker._trackPageview('/outgoing/bit.ly/bcsozD?referer=');">http://bit.ly/bcsozD</a></p>
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		<title>Rola Trooper &#8211; Tyrant enemy forces #1</title>
		<link>http://wam-games.com/2010/02/rola-trooper-tyrant-enemy-forces-1/</link>
		<comments>http://wam-games.com/2010/02/rola-trooper-tyrant-enemy-forces-1/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 21:10:54 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[Rola Trooper]]></category>

		<guid isPermaLink="false">http://wam-games.com/?p=303</guid>
		<description><![CDATA[Rola Trooper - All the vehicles have ball wheels and are 360 degree motion capable with no nasty turning circles to slow down the action !]]></description>
			<content:encoded><![CDATA[<p>A quick update to show how the Tyrant army is shaping up,  ranging from the small but nippy Patrola to the slow but powerful Tankmega.  All the vehicles have ball wheels and are 360 degree motion capable with no nasty turning circles to slow down the action !<br />
<a href="http://wam-games.com/wp-content/uploads/2010/01/rolatrooper-screenshot-9.jpg"><img class="alignnone size-full wp-image-141" style="border: 0pt none;" title="rolatrooper-screenshot-9" src="http://wam-games.com/wp-content/uploads/2010/01/rolatrooper-screenshot-9.jpg" alt="" width="550" height="310" /></a></p>
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		<title>Rola Trooper is on the way!</title>
		<link>http://wam-games.com/2010/01/rola-trooper-is-on-the-way/</link>
		<comments>http://wam-games.com/2010/01/rola-trooper-is-on-the-way/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 17:50:32 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[Rola Trooper]]></category>

		<guid isPermaLink="false">http://test.wam-games.com/?p=133</guid>
		<description><![CDATA[A twin stick action shooter set in full physics based 3D environments, Rola Trooper is our experiment with mixing arcade shmup action with semi realistic environments and a real physics system, let us know what you think!]]></description>
			<content:encoded><![CDATA[<p><a href="http://wam-games.com/games/rola-trooper/"><img class="alignnone size-full wp-image-279" title="RolaTrooper" src="http://wam-games.com/wp-content/uploads/2010/02/RolaTrooper01.jpg" alt="" width="550" height="310" /></a><a href="http://www.wam-games.com/games-2/rola-trooper/" onclick="pageTracker._trackPageview('/outgoing/www.wam-games.com/games-2/rola-trooper/?referer=');"><br />
</a>We finally made it! After several months of hard work and sleepless nights we&#8217;re so very proud to announce our new game in development, <strong>Rola Trooper</strong>.</p>
<p>A twin stick action shooter set in full physics based 3D environments, Rola Trooper is our experiment with mixing arcade shmup action with semi realistic environments and a real physics system, let us know what you think!</p>
<p>No release date or pricing info as yet.</p>
<p>More info on the Rola Trooper main page <a title="Rola Trooper game page" href="http://www.wam-games.com/games-2/rola-trooper/" target="_self" onclick="pageTracker._trackPageview('/outgoing/www.wam-games.com/games-2/rola-trooper/?referer=');">here&gt;</a></p>
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		<title>Rola Trooper</title>
		<link>http://wam-games.com/2010/01/rola-trooper/</link>
		<comments>http://wam-games.com/2010/01/rola-trooper/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 16:26:20 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[Rola Trooper]]></category>

		<guid isPermaLink="false">http://test.wam-games.com/?page_id=108</guid>
		<description><![CDATA[

Rola Trooper is an arcade action shooter set in full physics based 3D environments, it&#8217;s our experiment with mixing arcade shmup action with semi realistic environments and a real physics system.
In order to introduce a lot of speed into the gameplay, we&#8217;ve come up with our new &#8220;Rola Tech&#8221; motion system, All the characters ride around on Rola ball [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a rel="http://test.wam-games.com/rola-trooper/" href="http://test.wam-games.com/rola-trooper/" onclick="pageTracker._trackPageview('/outgoing/test.wam-games.com/rola-trooper/?referer=');"></a></p>
<p><strong><a href="http://wam-games.com/wp-content/uploads/2010/02/RolaTrooper01.jpg"><img class="alignnone size-full wp-image-279" title="In the thick of it" src="http://wam-games.com/wp-content/uploads/2010/02/RolaTrooper01.jpg" alt="" width="550" height="310" /></a><br />
Rola Trooper</strong> is an arcade action shooter set in full physics based 3D environments, it&#8217;s our experiment with mixing arcade shmup action with semi realistic environments and a real physics system.</p>
<p>In order to introduce a lot of speed into the gameplay, we&#8217;ve come up with our new &#8220;Rola Tech&#8221; motion system, All the characters ride around on Rola ball feet providing super fluid character motion, so it plays like a fast 2D shooter, but with real physics, explosions, 3d environments and destructible scenery.</p>
<p style="text-align: left;">
<p><a href="http://wam-games.com/wp-content/uploads/2010/02/RolaTrooper03.jpg"><img class="alignnone size-full wp-image-281" title="RolaTrooper" src="http://wam-games.com/wp-content/uploads/2010/02/RolaTrooper03.jpg" alt="" width="550" height="310" /></a><a href="http://test.wam-games.com/wp-content/uploads/2010/01/rolatrooperboxart.jpg" onclick="pageTracker._trackPageview('/outgoing/test.wam-games.com/wp-content/uploads/2010/01/rolatrooperboxart.jpg?referer=');"><br />
</a></p>
<p><strong><a href="http://wam-games.com/wp-content/uploads/2010/02/RolaTrooper02.jpg"><img class="alignnone size-full wp-image-280" title="Rola Trooper World View" src="http://wam-games.com/wp-content/uploads/2010/02/RolaTrooper02.jpg" alt="" width="550" height="310" /></a><br />
The Story</strong></p>
<p>Rola Trooper has been betrayed, the 3 remaining members of his old fireteam are incarcerated at various locations around the Tyrant Prison Network and guess what?  It&#8217;s your job to locate and free them.</p>
<p>With a variety of weapons at your disposal, you must guide Rola through the Tyrant Network, dispatching hordes of robot enemies on your way. Rescue your buddies and stop the evil Tyrant from escaping the system.</p>
<p>The game is still in development so the posted screenshots are works in progress, we&#8217;ll keep you up to date with regular posts about how the project is going and post new screenies of the current state of development. Please follow along and let us know what you think. Got a suggestion? We&#8217;d love to hear from you!</p>
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