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	<title>Comments for WAM Games</title>
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	<link>http://wam-games.com</link>
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	<lastBuildDate>Tue, 06 Jul 2010 13:07:27 +0100</lastBuildDate>
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		<title>Comment on Retrofit:Overload goes live &#8211; some press reactions by Will</title>
		<link>http://wam-games.com/2010/05/retrofitoverload-goes-live-heres-some-press-reactions/comment-page-1/#comment-117</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Tue, 06 Jul 2010 13:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://wam-games.com/?p=547#comment-117</guid>
		<description>Thanks for the comments, we&#039;re glad you like it :) We considered live play but we just didn&#039;t have the time to add it due to other work commitments :( Ask your buddies to post up here after they play it and let us know what they think. We plan to do a few more games in the Retrofit series, with a similar approach to Overload, but at the moment we&#039;re chock a block with Rola Trooper our new game.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments, we&#8217;re glad you like it <img src='http://wam-games.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  We considered live play but we just didn&#8217;t have the time to add it due to other work commitments <img src='http://wam-games.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  Ask your buddies to post up here after they play it and let us know what they think. We plan to do a few more games in the Retrofit series, with a similar approach to Overload, but at the moment we&#8217;re chock a block with Rola Trooper our new game.</p>
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		<title>Comment on Retrofit:Overload goes live &#8211; some press reactions by xTHE MEAT</title>
		<link>http://wam-games.com/2010/05/retrofitoverload-goes-live-heres-some-press-reactions/comment-page-1/#comment-116</link>
		<dc:creator>xTHE MEAT</dc:creator>
		<pubDate>Tue, 06 Jul 2010 12:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://wam-games.com/?p=547#comment-116</guid>
		<description>Just bought this yesterday on the x360 my god this is the game ive been waiting for!  As for the 2 player I wish there was an online option and an easier way to see your friends scores but for 80 ms points im not complaining just making a suggestion. Already told 4 of my buddies to pick it up. Hope it sells well and we see more from you guys. Great job!</description>
		<content:encoded><![CDATA[<p>Just bought this yesterday on the x360 my god this is the game ive been waiting for!  As for the 2 player I wish there was an online option and an easier way to see your friends scores but for 80 ms points im not complaining just making a suggestion. Already told 4 of my buddies to pick it up. Hope it sells well and we see more from you guys. Great job!</p>
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		<title>Comment on SVG in XNA by Success</title>
		<link>http://wam-games.com/2010/04/svg-in-xna/comment-page-1/#comment-95</link>
		<dc:creator>Success</dc:creator>
		<pubDate>Wed, 09 Jun 2010 03:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.wam-games.com/?p=328#comment-95</guid>
		<description>Hello from Vyatka River!!! Thank you for information! Itґs a good idea for next full revision... 
Write more!!! :)))</description>
		<content:encoded><![CDATA[<p>Hello from Vyatka River!!! Thank you for information! Itґs a good idea for next full revision&#8230;<br />
Write more!!! <img src='http://wam-games.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ))</p>
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		<title>Comment on SVG in XNA by chaishanymn</title>
		<link>http://wam-games.com/2010/04/svg-in-xna/comment-page-1/#comment-93</link>
		<dc:creator>chaishanymn</dc:creator>
		<pubDate>Tue, 08 Jun 2010 11:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.wam-games.com/?p=328#comment-93</guid>
		<description>great article, very informative</description>
		<content:encoded><![CDATA[<p>great article, very informative</p>
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		<title>Comment on Rola Trooper by Amy</title>
		<link>http://wam-games.com/2010/01/rola-trooper/comment-page-1/#comment-88</link>
		<dc:creator>Amy</dc:creator>
		<pubDate>Sun, 06 Jun 2010 00:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://test.wam-games.com/?page_id=108#comment-88</guid>
		<description>Looks great, looking forward to it :)</description>
		<content:encoded><![CDATA[<p>Looks great, looking forward to it <img src='http://wam-games.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on SVG in XNA by GDC: XNA Studio 4.0 &#38; Windows Phone 7 Series, Part II: Demo on 3 Screens! &#124; Cell Phone Choice Blog</title>
		<link>http://wam-games.com/2010/04/svg-in-xna/comment-page-1/#comment-51</link>
		<dc:creator>GDC: XNA Studio 4.0 &#38; Windows Phone 7 Series, Part II: Demo on 3 Screens! &#124; Cell Phone Choice Blog</dc:creator>
		<pubDate>Wed, 05 May 2010 22:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.wam-games.com/?p=328#comment-51</guid>
		<description>[...] SVG in XNA « WAM Games [...]</description>
		<content:encoded><![CDATA[<p>[...] SVG in XNA « WAM Games [...]</p>
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		<title>Comment on SVG in XNA by Tweets that mention SVG in XNA &#124; WAM Games -- Topsy.com</title>
		<link>http://wam-games.com/2010/04/svg-in-xna/comment-page-1/#comment-46</link>
		<dc:creator>Tweets that mention SVG in XNA &#124; WAM Games -- Topsy.com</dc:creator>
		<pubDate>Wed, 28 Apr 2010 15:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.wam-games.com/?p=328#comment-46</guid>
		<description>[...] This post was mentioned on Twitter by WAMgames. WAMgames said: Using SVG in XNA?, an article &gt; http://wam-games.com/2010/04/svg-in-xna/ [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by WAMgames. WAMgames said: Using SVG in XNA?, an article &gt; <a href="http://wam-games.com/2010/04/svg-in-xna/" rel="nofollow">http://wam-games.com/2010/04/svg-in-xna/</a> [...]</p>
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		<title>Comment on Curing the Clicks &#8211; Release Curves in XACT by Tweets that mention Curing the Clicks – Release Curves in XACT &#124; WAM Games -- Topsy.com</title>
		<link>http://wam-games.com/2010/04/release-curves-xact/comment-page-1/#comment-45</link>
		<dc:creator>Tweets that mention Curing the Clicks – Release Curves in XACT &#124; WAM Games -- Topsy.com</dc:creator>
		<pubDate>Wed, 28 Apr 2010 10:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://wam-games.com/?p=433#comment-45</guid>
		<description>[...] This post was mentioned on Twitter by WAMgames. WAMgames said: Got clicks ? Release Curves in XACT - an article by our man Martin &gt;http://wam-games.com/2010/04/release-curves-xact/ [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by WAMgames. WAMgames said: Got clicks ? Release Curves in XACT &#8211; an article by our man Martin &gt;http://wam-games.com/2010/04/release-curves-xact/ [...]</p>
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		<title>Comment on SVG in XNA by Creators Club Communiqué 51 &#171; Adibit</title>
		<link>http://wam-games.com/2010/04/svg-in-xna/comment-page-1/#comment-43</link>
		<dc:creator>Creators Club Communiqué 51 &#171; Adibit</dc:creator>
		<pubDate>Sun, 25 Apr 2010 09:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.wam-games.com/?p=328#comment-43</guid>
		<description>[...] Games offers an article on using an open-source Scalable Vector Graphics Rendering Engine with the XNA Framework for authoring enemy paths in their upcoming XBLIG game, Retrofit: [...]</description>
		<content:encoded><![CDATA[<p>[...] Games offers an article on using an open-source Scalable Vector Graphics Rendering Engine with the XNA Framework for authoring enemy paths in their upcoming XBLIG game, Retrofit: [...]</p>
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		<title>Comment on SVG in XNA by SVG in XNA &#171; Sgt. Conker</title>
		<link>http://wam-games.com/2010/04/svg-in-xna/comment-page-1/#comment-40</link>
		<dc:creator>SVG in XNA &#171; Sgt. Conker</dc:creator>
		<pubDate>Wed, 14 Apr 2010 16:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.wam-games.com/?p=328#comment-40</guid>
		<description>[...] Games shares some insight (and code!) about utilizing SVG in XNA. Scalable Vector Graphics (SVG) seemed an ideal format for authoring the enemy paths in Retrofit: [...]</description>
		<content:encoded><![CDATA[<p>[...] Games shares some insight (and code!) about utilizing SVG in XNA. Scalable Vector Graphics (SVG) seemed an ideal format for authoring the enemy paths in Retrofit: [...]</p>
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