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	<title>Comments for WAM Games</title>
	<atom:link href="http://wam-games.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://wam-games.com</link>
	<description></description>
	<lastBuildDate>Thu, 05 Jan 2012 07:13:11 +0000</lastBuildDate>
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		<title>Comment on Zone out with retrofit:overload by Kolby Brient</title>
		<link>http://wam-games.com/2010/04/zone-out-with-retrofitoverload/comment-page-1/#comment-2962</link>
		<dc:creator>Kolby Brient</dc:creator>
		<pubDate>Thu, 05 Jan 2012 07:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.wam-games.com/?p=322#comment-2962</guid>
		<description>This game looks great. Where could I download this? Because I want to try it.</description>
		<content:encoded><![CDATA[<p>This game looks great. Where could I download this? Because I want to try it.</p>
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		<title>Comment on Zone out with retrofit:overload by Jeffrey</title>
		<link>http://wam-games.com/2010/04/zone-out-with-retrofitoverload/comment-page-1/#comment-2563</link>
		<dc:creator>Jeffrey</dc:creator>
		<pubDate>Thu, 24 Nov 2011 10:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.wam-games.com/?p=322#comment-2563</guid>
		<description>I love the funkiness in it no doubt it was hailed one of the best Xbox games. Imagine the rush and adrenaline running through your veins with such daredevil and near blindness flight!</description>
		<content:encoded><![CDATA[<p>I love the funkiness in it no doubt it was hailed one of the best Xbox games. Imagine the rush and adrenaline running through your veins with such daredevil and near blindness flight!</p>
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		<title>Comment on SVG in XNA by Gary Dahl</title>
		<link>http://wam-games.com/2010/04/svg-in-xna/comment-page-1/#comment-2485</link>
		<dc:creator>Gary Dahl</dc:creator>
		<pubDate>Fri, 18 Nov 2011 19:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.wam-games.com/?p=328#comment-2485</guid>
		<description>Thanks for the helpful article.  After poking around with the SVG Rendering Engine for a while, I ultimately decided to load svg documents using generic xml/dom processing tools (using System.Xml.Linq.XElement).  This does require stacking your own transformations and interpolating through curves on your own, but otherwise makes it much easier to find and use any svg data you&#039;d like.  Best.</description>
		<content:encoded><![CDATA[<p>Thanks for the helpful article.  After poking around with the SVG Rendering Engine for a while, I ultimately decided to load svg documents using generic xml/dom processing tools (using System.Xml.Linq.XElement).  This does require stacking your own transformations and interpolating through curves on your own, but otherwise makes it much easier to find and use any svg data you&#8217;d like.  Best.</p>
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		<title>Comment on Retrofit:Overload goes live &#8211; some press reactions by Carmen Bennett</title>
		<link>http://wam-games.com/2010/05/retrofitoverload-goes-live-heres-some-press-reactions/comment-page-1/#comment-2100</link>
		<dc:creator>Carmen Bennett</dc:creator>
		<pubDate>Wed, 21 Sep 2011 21:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://wam-games.com/?p=547#comment-2100</guid>
		<description>&quot;This game is amazingly addictive. This trailer doesn’t do it justice. It’s highly polished and has great retro action. One of the best Indie Games﻿ for sure…Thanks for the post.&quot;

Addictive is an understatement, I bought this game a week ago and me and my kids had a blast playing. Great game to play with your kids.</description>
		<content:encoded><![CDATA[<p>&#8220;This game is amazingly addictive. This trailer doesn’t do it justice. It’s highly polished and has great retro action. One of the best Indie Games﻿ for sure…Thanks for the post.&#8221;</p>
<p>Addictive is an understatement, I bought this game a week ago and me and my kids had a blast playing. Great game to play with your kids.</p>
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		<title>Comment on Retrofit:Overload by sprucehealer8</title>
		<link>http://wam-games.com/games/retrofitoverload/comment-page-1/#comment-2013</link>
		<dc:creator>sprucehealer8</dc:creator>
		<pubDate>Sun, 28 Aug 2011 06:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://wam-games.com/?page_id=478#comment-2013</guid>
		<description>I found a bug. I have a controller which is apparently calibrated slightly differently from the average. The stick can get right into the lower left corner - coordinate 0,65535. In this position the ship doesn&#039;t move!

Also a suggestion. I play the game with the trigger held down almost all the time. This seems pointless (and makes my finger sore). Why not eliminate the need to press the trigger? Just have the ship fire continuously. I suppose sometimes you want to take a rest from firing - when you&#039;re waiting for one of those sideways-flying enemies holding a powerup. In this case the fire button could be a toggle.</description>
		<content:encoded><![CDATA[<p>I found a bug. I have a controller which is apparently calibrated slightly differently from the average. The stick can get right into the lower left corner &#8211; coordinate 0,65535. In this position the ship doesn&#8217;t move!</p>
<p>Also a suggestion. I play the game with the trigger held down almost all the time. This seems pointless (and makes my finger sore). Why not eliminate the need to press the trigger? Just have the ship fire continuously. I suppose sometimes you want to take a rest from firing &#8211; when you&#8217;re waiting for one of those sideways-flying enemies holding a powerup. In this case the fire button could be a toggle.</p>
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		<title>Comment on Retrofit:Overload goes live &#8211; some press reactions by Lily Martinez</title>
		<link>http://wam-games.com/2010/05/retrofitoverload-goes-live-heres-some-press-reactions/comment-page-1/#comment-1859</link>
		<dc:creator>Lily Martinez</dc:creator>
		<pubDate>Thu, 28 Jul 2011 16:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://wam-games.com/?p=547#comment-1859</guid>
		<description>Definitely plan on buying this at the next paycheck! I had heard good things other then here too! :)</description>
		<content:encoded><![CDATA[<p>Definitely plan on buying this at the next paycheck! I had heard good things other then here too! <img src='http://wam-games.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Zone out with retrofit:overload by Awnings Gauteng</title>
		<link>http://wam-games.com/2010/04/zone-out-with-retrofitoverload/comment-page-1/#comment-1820</link>
		<dc:creator>Awnings Gauteng</dc:creator>
		<pubDate>Mon, 25 Jul 2011 14:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.wam-games.com/?p=322#comment-1820</guid>
		<description>This brings back so many great memories of older games that I used to play in my childhood. Is this out yet? I bought an xbox specifically for this! I hope the graphics are better than they used to be hahaha.</description>
		<content:encoded><![CDATA[<p>This brings back so many great memories of older games that I used to play in my childhood. Is this out yet? I bought an xbox specifically for this! I hope the graphics are better than they used to be hahaha.</p>
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		<title>Comment on Pegzo by Gamer</title>
		<link>http://wam-games.com/games/pegzo/comment-page-1/#comment-1819</link>
		<dc:creator>Gamer</dc:creator>
		<pubDate>Mon, 25 Jul 2011 14:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://test.wam-games.com/?page_id=106#comment-1819</guid>
		<description>Super fanny game!!!I my boys love to play it.Thanks,very helfull your post :)</description>
		<content:encoded><![CDATA[<p>Super fanny game!!!I my boys love to play it.Thanks,very helfull your post <img src='http://wam-games.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on SVG in XNA by Bradford</title>
		<link>http://wam-games.com/2010/04/svg-in-xna/comment-page-1/#comment-1487</link>
		<dc:creator>Bradford</dc:creator>
		<pubDate>Sun, 19 Jun 2011 12:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.wam-games.com/?p=328#comment-1487</guid>
		<description>Hi !! Your post on Scalable Vector Graphics is a worthy stuff. From your blog I learn t how to load the path data in-game.  You did an excellent work to present this ,really I appreciate this effort, keep on writing.</description>
		<content:encoded><![CDATA[<p>Hi !! Your post on Scalable Vector Graphics is a worthy stuff. From your blog I learn t how to load the path data in-game.  You did an excellent work to present this ,really I appreciate this effort, keep on writing.</p>
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		<title>Comment on Curing the Clicks &#8211; Release Curves in XACT by Jason Doucette</title>
		<link>http://wam-games.com/2010/04/release-curves-xact/comment-page-1/#comment-1397</link>
		<dc:creator>Jason Doucette</dc:creator>
		<pubDate>Tue, 14 Jun 2011 10:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://wam-games.com/?p=433#comment-1397</guid>
		<description>Thanks for making this post.  It&#039;s funny how hard it is to find this stuff.  The program is simple to use once you know, but getting to that point isn&#039;t easy.  I never had problems with clipping sounds, I just want the music to fade out when there&#039;s nothing else playing.  But you can get XACT to cross fade multiple sounds or music automatically with limit instances, and settings for amount of cross fade.  But this wouldn&#039;t help if your sounds are clipping.  I guess you could also fix that with a WAV editor.

Thanks again,
Jason Doucette</description>
		<content:encoded><![CDATA[<p>Thanks for making this post.  It&#8217;s funny how hard it is to find this stuff.  The program is simple to use once you know, but getting to that point isn&#8217;t easy.  I never had problems with clipping sounds, I just want the music to fade out when there&#8217;s nothing else playing.  But you can get XACT to cross fade multiple sounds or music automatically with limit instances, and settings for amount of cross fade.  But this wouldn&#8217;t help if your sounds are clipping.  I guess you could also fix that with a WAV editor.</p>
<p>Thanks again,<br />
Jason Doucette</p>
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